Graduated in Computer Engineering and Game Programming Master
Game development engine that I mainly used as a C++ programmer, but also as a blueprint programmer.
Engine used mainly for my own projects, as well as every jam I have participated at.
IDE that I used in projects since Visual Studio 2017 until Visual Studio 2019 version, coding on C++, C# and GLSL.
Experience developing a C++ game with a team of more than 30 people, where programmers, designers and 3D artists used this tool simultaneously.
Server used for the automatization of builds of UE4 games.
Program and plugin used for all the deployment of music and sounds including their inclusion and modifications pre-game and in-game.
Native level.
FCE level (B2).
Native level.
Basic level.
Language used for my latest and biggest work on UE4, 2-SMRT to die.
Mainly used for jams and personal projects.
First programming language that I've learned and that I mostly used until now.
Programming language in which I made lots of projects, mainly during my degree including one Age of Empires version on NetBeans.
Object Oriented Programming language used for web programming.
Style sheet language used for the style of my JS/HTML projects.